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NNS WARSPITE (TIER 20) -- PLANNED
Flagship of the Nowhere Navy Home Fleet
Lead Ship of the Warspite Class Dreadnoughts
Colossal dreadnought
Speed 8; Maneuverability clumsy (turn 4); Drift 1
AC 10; TL 10
HP 650; DT 15; CT 130
Shields Superior 600 (forward 150, port 150, starboard 150, aft 150)
Attack (Forward) linked persistent particle beam cannons (4d10×10), linked twin lasers (10d8)
Attack (Aft) heavy laser net (5d6)
Attack (Port) persistent particle beam cannon (2d10×10), linked twin lasers (10d8), heavy laser net (5d6)
Attack (Starboard) persistent particle beam cannon (2d10×10), linked twin lasers (10d8), heavy laser net (5d6)
Attack (Turret) linked twin lasers (10d8), linked heavy antimatter missile launchers (20d10)
Power Core(s) Gateway Ultra (500 PCU), Gateway Ultra (500 PCU);
Drift Engine Signal Basic;
Systems advanced long-range sensors, crew quarters (luxurious), mk 8 armor, mk 9 defences, mk 3 tetranode computer (tier 10);
Security anti-hacking systems mk 4 (DC +4), biometric locks;
Expansion Bays life boats, arcane laboratory, medical bay, tech workshop, brig, shuttle bay, hangar bay, cargo hold (2), science lab (general), science lab (life), science lab (physical), sealed environment chamber, synthesis bay
Modifiers +3 any four checks per round, +4 Computers, -2 Piloting; Complement 5
Custom Components None
Build Points cost 999, max 1000 Power Core Units non-essential 1050, essential 966, max 1000
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NNS SCHARNHORST (TIER 20) -- PLANNED
Flagship of the Nowhere Navy Expeditionary Fleet
Lead Ship of the Scharnhorst Class Battleships
Gargantuan battleship
Speed 8; Maneuverability average (turn 2); Drift 1
AC 14; TL 14
HP 480; DT 10; CT 96
Shields Superior 600 (forward 150, port 150, starboard 150, aft 150)
Attack (Forward) linked supermasers (4d8×10), linked twin lasers (10d8)
Attack (Aft) heavy laser net (5d6)
Attack (Port) linked twin lasers (10d8), heavy laser net (5d6)
Attack (Starboard) linked twin lasers (10d8), heavy laser net (5d6)
Attack (Turret) linked twin lasers (10d8), linked heavy antimatter missile launchers (20d10)
Power Core(s) Gateway Ultra (500 PCU), Gateway Ultra (500 PCU);
Drift Engine Signal Basic;
Systems advanced long-range sensors, crew quarters (luxurious), mk 8 armor, mk 9 defences, mk 10 duonode computer (tier 10);
Security anti-hacking systems mk 4 (DC +4);
Expansion Bays arcane laboratory, life boats, medical bay, tech workshop, brig, cargo hold, shuttle bay
Modifiers +10 any two checks per round, +4 Computers; Complement 5
Custom Components None
Build Points cost 998, max 1000 Power Core Units non-essential 765, essential 686, max 1000
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NNS YAMASHIRO (TIER 20) -- PLANNED
Flagship of the Nowhere Navy Patrol Fleet
Lead Ship of the Yamashiro Class Battleship-Carriers
Gargantuan battleship
Speed 8; Maneuverability average (turn 2); Drift 1
AC 14; TL 14
HP 480; DT 10; CT 96
Shields Superior 600 (forward 150, port 150, starboard 150, aft 150)
Attack (Forward) persistent particle beam cannon (2d10×10), linked twin lasers (10d8), heavy laser net (5d6)
Attack (Aft) heavy laser net (5d6)
Attack (Port) linked twin lasers (10d8), heavy laser net (5d6), heavy plasma torpedo launcher (5d10)
Attack (Starboard) linked twin lasers (10d8), heavy laser net (5d6), heavy plasma torpedo launcher (5d10)
Attack (Turret) linked twin lasers (10d8), linked heavy antimatter missile launchers (20d10)
Power Core(s) Gateway Ultra (500 PCU), Gateway Ultra (500 PCU);
Drift Engine Signal Basic;
Systems advanced long-range sensors, crew quarters (luxurious), mk 8 armor, mk 9 defences, mk 10 duonode computer (tier 10);
Security anti-hacking systems mk 4 (DC +4);
Expansion Bays life boats, medical bay, cargo hold, brig, hangar bay
Modifiers +10 any two checks per round, +4 Computers; Complement 5
Custom Components None
Build Points cost 996, max 1000 Power Core Units non-essential 786, essential 691, max 1000
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NNS GRAF SPEE (TIER 20) -- PLANNED
Flagship of the Nowhere Navy Raider Fleet
Lead Ship of the Graf Spee Class Cruiser/Commerce Raider
Huge cruiser
Speed 10; Maneuverability average (turn 2); Drift 2
AC 16; TL 16
HP 305; DT 5; CT 61
Shields Superior 600 (forward 150, port 150, starboard 150, aft 150)
Attack (Forward) super emp cannon (error), linked persistent particle beams (20d6), heavy laser net (5d6)
Attack (Aft) heavy laser net (5d6)
Attack (Port) linked twin lasers (10d8), heavy laser net (5d6)
Attack (Starboard) linked twin lasers (10d8), heavy laser net (5d6)
Attack (Turret) linked persistent particle beams (20d6), linked heavy antimatter missile launchers (20d10)
Power Core(s) Gateway Ultra (500 PCU), Gateway Ultra (500 PCU);
Drift Engine Signal Booster;
Systems advanced long-range sensors, crew quarters (luxurious), mk 8 armor, mk 9 defences, mk 10 duonode computer (tier 10);
Security anti-hacking systems mk 4 (DC +4), self-destruct system;
Expansion Bays cargo hold, medical bay, brig, life boats, shuttle bay
Modifiers +10 any two checks per round, +4 Computers; Complement 5
Custom Components None
Build Points cost 997, max 1000 Power Core Units non-essential 761, essential 686, max 1000
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NNS JAVELIN (TIER 20) -- PLANNED
Primary Escort Ship of the Nowhere Navy
Lead Ship of the Javelin Class Destroyer
Large destroyer
Speed 10; Maneuverability average (turn 2); Drift 2
AC 17; TL 17
HP 250; DT n/a; CT 50
Shields Heavy 420 (forward 105, port 105, starboard 105, aft 105)
Attack (Forward) linked twin lasers (10d8), persistent particle beam (10d6)
Attack (Turret) linked twin lasers (10d8), heavy antimatter missile launcher (10d10)
Power Core(s) Gateway Heavy (400 PCU);
Drift Engine Signal Booster;
Systems advanced long-range sensors, crew quarters (luxurious), mk 8 armor, mk 9 defences, mk 9 duonode computer (tier 10);
Security anti-hacking systems mk 4 (DC +4);
Expansion Bays cargo hold, medical bay, brig, life boats
Modifiers +9 any two checks per round, +4 Computers; Complement 5
Custom Components None
Build Points cost 549, max 1000 Power Core Units non-essential 396, essential 336, max 400
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NNS GATO (TIER 20) -- PLANNED
Primary Stealth Attack Ship
Lead Ship of the Gato Class Stealth Attack Ship
Large destroyer
Speed 10; Maneuverability average (turn 3); Drift 4
AC 20; TL 20
HP 250; DT n/a; CT 50
Shields Superior 600 (forward 150, port 150, starboard 150, aft 150)
Attack (Forward) linked Slow Burn Heavy Missile Launchers (8d8), persistent particle beam (10d6)
Attack (Aft) heavy laser net (5d6), linked Slow Burn Heavy Missile Launchers (8d8)
Attack (Port) heavy laser net (5d6)
Attack (Starboard) heavy laser net (5d6)
Attack (Turret) linked twin lasers (10d8), heavy laser net (5d6)
Power Core(s) Gateway Heavy (400 PCU), Gateway Heavy (400 PCU);
Drift Engine Signal Superior;
Systems advanced long-range sensors, crew quarters (luxurious), mk 11 armor, mk 13 defences, mk 10 duonode computer (tier 10), data net;
Security anti-hacking systems mk 4 (DC +4), biometric locks, computer countermeasures (alarm, feedback, firewall, lockout, wipe, fake shell), self-destruct system;
Expansion Bays life boats, drift shadow projector, power core housing, cargo hold
Modifiers +10 any two checks per round, +4 Computers; Complement 5
Custom Components Advanced Cloaking Device
Build Points cost 971, max 1000 Power Core Units non-essential 640, essential 495, max 800

Slow Burn Heavy Missiles deal damage over time (4d8 per turn) when hitting and the Advanced Cloaking Device means it's invisible to sensors up to and including Advanced Sensors. Both are in the Near Space book.

The Gato is essentially our Attack Submarine. It has fore and aft mounted slow-burn missile launchers, cloaking device, and a drift shadow projector.
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RELIEF (TIER 20) -- PLANNED
Civilian Cargo and Personnel Transport
Huge bulk freighter
Speed 10; Maneuverability poor (turn 6); Drift 2
AC 23; TL 19
HP 260; DT 5; CT 52
Shields Superior 600 (forward 150, port 150, starboard 150, aft 150)
Attack (Forward) heavy laser net (5d6)
Attack (Aft) heavy laser net (5d6)
Attack (Port) heavy laser net (5d6)
Attack (Starboard) heavy laser net (5d6)
Attack (Turret) linked twin lasers (10d8), linked twin lasers (10d8)
Power Core(s) Gateway Ultra (500 PCU), Gateway Ultra (500 PCU);
Drift Engine Signal Booster;
Systems advanced long-range sensors, crew quarters (luxurious), mk 15 armor, mk 15 defences, mk 10 duonode computer (tier 10);
Security anti-hacking systems mk 4 (DC +4), biometric locks, computer countermeasures (alarm, firewall, lockout, wipe, fake shell);
Expansion Bays life boats, medical bay, passenger seating (4), cargo hold (4)
Modifiers +10 any two checks per round, +4 Computers, -1 Piloting; Complement 5
Custom Components None
Build Points cost 998, max 1000 Power Core Units non-essential 549, essential 485, max 1000
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GOBLIN ASSAULT CRAFT (TIER 20) -- PLANNED
Primary Assault/Landing Craft of the Nowhere Navy
Small shuttle
Speed 10; Maneuverability perfect (turn 0); Drift 5
AC 19; TL 23
HP 60; DT n/a; CT 12
Shields Superior 540 (forward 135, port 135, starboard 135, aft 135)
Attack (Forward) high explosive missile launcher (4d8), mining laser (2d6)
Attack (Turret) linked coilguns (8d4)
Power Core(s) Pulse Prismatic (300 PCU); Drift Engine Signal Ultra;
Systems advanced long-range sensors, crew quarters (luxurious), mk 8 armor, mk 13 defences, mk 10 duonode computer (tier 10);
Security anti-hacking systems mk 4 (DC +4), anti-personnel weapon (x-gen gun, paragon), biometric locks, computer countermeasures (alarm, feedback, firewall, lockout, shock grid 5 [DC 30, 16d6], wipe, fake shell), self-destruct system;
Expansion Bays cargo hold, passenger seating (2)
Modifiers +10 any two checks per round, +4 Computers, +2 Piloting; Complement 5
Custom Components None
Build Points cost 614, max 1000 Power Core Units non-essential 300, essential 245, max 300
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SA-43 HAMMERHEAD (TIER 20) -- PLANNED
Primary Interceptor of the Nowhere Navy
Tiny interceptor
Speed 14; Maneuverability perfect (turn 0); Drift 5
AC 20; TL 21
HP 55; DT n/a; CT 11
Shields Medium 140 (forward 35, port 35, starboard 35, aft 35)
Attack (Forward) linked chain cannons (12d4)
Attack (Turret) linked coilguns (8d4)
Power Core(s) Pulse Blue (200 PCU);
Drift Engine Signal Ultra;
Systems advanced long-range sensors, mk 8 armor, mk 10 defences, mk 10 duonode computer (tier 10);
Security anti-hacking systems mk 4 (DC +4), anti-personnel weapon (x-gen gun, paragon), biometric locks, computer countermeasures (alarm, feedback, firewall, lockout, shock grid 5 [DC 30, 16d6], wipe, fake shell), self-destruct system
Modifiers +10 any two checks per round, +4 Computers; Complement 5
Custom Components None
Build Points cost 546, max 1000 Power Core Units non-essential 198, essential 143, max 200
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