Nowhere Military Arms
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--Primary Infantry Rifle
AZU-616 Lunar Bolt
Nowhere Arms - Shock Assault Rifle
Longarm - two-handed
Level: 4
Price: 2150
Damage: 1d10 E
Range: 70 ft.
Critical: Arc 1d4
Capacity: 20 charges
Usage: 1
Bulk: 1
Special: Automatic
This shock assault rifle feels like the more it is used the smoother it is to fire

--Primary Infantry Heavy Weapon
UTX-611 Heavenly White Heat
Nowhere Arms - Plasma Mass Driver
Heavy - two-handed
Level: 4
Price: 2050
Damage: 1d10 E & F
Range: 90 ft.
Critical: Burn 1d6
Capacity: 40 charges
Usage: 5
Bulk: 3
Special: Explode (5 ft.), Unwieldy
This plasma mass driver features an oversized scope

--Primary Light Infantry Scout Rifle
AZU-508 Proverbial Elite
Nowhere Arms - Cryo Scout Rifle
Longarm - two-handed
Level: 4
Price: 2250
Damage: 1d6 C
Range: 120 ft.
Critical: -
Capacity: 8 rounds
Usage: 1
Bulk: 1
Special: Boost 1d4
This cryo scout rifle has 1d20 tally marks on the side

--Primary Light Infantry Heavy Weapon
RTA-421 Superior Meteor
Nowhere Arms - Heavy Acid Repeater
Heavy - two-handed
Level: 4
Price: 1950
Damage: 1d12 A
Range: 80 ft.
Critical: -
Capacity: 24 rounds
Usage: 1
Bulk: 2
Special: Analog, Automatic
This heavy acid repeater vibrates strangely when used excessively

--Primary Cavalry Carbine
STH-244 Triple Corroder
Nowhere Arms - Acid Carbine
Longarm - two-handed
Level: 4
Price: 1950
Damage: 1d8 A
Range: 40 ft.
Critical: Corrode 1d4
Capacity: 48 rounds
Usage: 1
Bulk: L
Special: -
This acid carbine is adorned with charms and runes

--Primary Sidearm
ACW-768 Insidious Paladin
Nowhere Arms - Sonic Blaster
Small arm - one-handed
Level: 4
Price: 2450
Damage: 1d8 So
Range: 50 ft.
Critical: -
Capacity: 40 charges
Usage: 5
Bulk: L
Special: Stun
This sonic blaster is made from a strange material that absorbs light

--Primary Advanced Melee Weapon
Fatal Combat Hammer
Nowhere Arms - Acid Hammer
Advanced melee - one-handed
Level: 4
Price: 2350
Damage: 1d8 A
Critical: Corrode 1d4
Bulk: 1
Special: Powered (capacity 40, usage 2)
This acid hammer is constructed entirely from advanced lightweight fibres

--Primary Cavalry Melee Weapon
Accelerated Dragon Pike
Nowhere Arms - Plasma Pike
Advanced melee - two-handed
Level: 4
Price: 1950
Damage: 1d10 E & F
Critical: Severe Wound
Bulk: 2
Special: Powered (capacity 20, usage 2), Reach
This plasma pike has a crude looking design, though despite this, is just as effective as the current model of this weapon type

--Primary Basic Melee Weapon
Splendid Ruby Knife
Nowhere Arms - Knife
Basic melee - one-handed
Level: 4
Price: 1900
Damage: 1d6 S
Critical: -
Bulk: L
Special: Analog, Operative
This knife has a notch in the hilt for each kill